Here's a list of those improvements, which includes things like all in-game clothing being removed from maps, adjusted Blue Zone speed and damage and new features in Miramar.
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As you can see, the time between blue zone phases has been decreased significantly, but the speed at which the blue zone shrinks has been decreased as well.
In War Mode players will be grouped into a 10-player team and then must parachute into the safe zone. The Blue Zone will move more slowly toward the end of the game. At first, the damage you take from the blue zone is minimal, but as time goes on, it ramps up in a big way, being able to kill any player in seconds, even if they're at full health.
Except for the first blue zone, the probability of creating an extreme safe zone (one far away from the center of the previous circle) has been reduced by 30%.
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The final Blue Zone will narrow down to the center instead of narrowing down to a random spot, and the total wait time including the Blue Zone inactive time has been reduced from 195 seconds to 90 seconds.
In addition to this PUBB Corp has reduced favoring of the land zone rather than water reducing players being left on islands towards the end of the game.
The 4x4km Savage map is a quarter of the size of the game's other two maps, European map Erangel and desert-themed Miramar.
Improvements were made mainly on Northern part (Northeast, Northwest) of the Miramar to make it a more appealing area.
"We're looking for feedback on a few elements so jump into the Test Server and let us know what you think of the changes".